Bring players
into your world.

Interactive websites for game studios: launch sites, character showcases and explorable 3D worlds.

A website can
be a place.

Explore places, meet characters and discover the details that make your game yours.

WAYS TO BUILD YOUR EXPERIENCE

A site to visit.
A world to explore.

Choose the kind of experience you want visitors to have.

Warm lantern light along a rain-washed city street

01 / Give your launch a place of its own.

Interactive launch site

A focused website that introduces your world and guides visitors towards a wishlist, sign-up or purchase.

  • Page design and a clear visitor journey
  • Scroll animation and selected interactions
  • Responsive development and launch setup

We agree the pages, content, interactions and integrations before building.

A lantern-lit passage into Twined’s gothic city

02 / Invite people inside your world.

Explorable 3D world

A browser-based environment visitors can move through, with places to discover and things to do.

  • An agreed environment and visitor route
  • Interactive locations, displays or characters
  • Browser optimisation and supporting website pages

We scope the locations, interactions and asset preparation around your brief.

GAME WEBSITE DESIGN

Build around
the visitor.

A launch site can lead straight to your trailer and store page. An explorable world gives visitors space to discover characters, scenes and stories. The right choice starts with what you want someone to do.

Inside the After Hours website ↗
When does an interactive website make sense?

For an announcement, demo or release, a focused site can introduce the game, show the work and guide visitors to a wishlist, sign-up or purchase. Scroll animation and small interactions can support that story without asking visitors to learn movement controls.

When should we choose an explorable 3D world?

Choose 3D when discovering a place is part of the idea: meeting characters, visiting exhibits or moving between scenes. It needs a broader scope for models, textures, navigation and device testing. Important project information and contact options should also be available through the regular website.

What assets do you need from us?

Share artwork, brand references, copy and any models or environments you already have permission to use. For 3D, we review materials, texture sizes and animation readiness before planning the browser version. An early concept is enough to begin a conversation; this is preparation guidance, not a list of required uploads.

How do mobile access and loading fit into the scope?

We agree target devices and browsers early. The design can pair an optional 3D experience with a regular website, touch controls and a lighter presentation where needed. Asset size, texture memory and animation cost all affect the experience, so mobile testing is part of the build rather than a final visual check.

What determines the quote and handover?

The number of pages or locations, interactions, asset preparation, integrations and content updates shape the scope. We agree the launch setup, hosting arrangements, editable content, handover and any ongoing maintenance in the quote. Share your intended launch and the action you want visitors to take; we can recommend a starting point.

Let’s scope
your project.

Tell us what visitors should discover or do. We’ll recommend the right experience and quote the agreed scope.