Bring players
into your world.
Interactive websites for game studios: launch sites, character showcases and explorable 3D worlds.
Interactive websites for game studios: launch sites, character showcases and explorable 3D worlds.
Explore places, meet characters and discover the details that make your game yours.
We prepare your assets, interactions and visitor journey for the browser.
Self-initiated experiences
A lantern-lit city with a curious guide.Walk through the city
WAYS TO BUILD YOUR EXPERIENCE
Choose the kind of experience you want visitors to have.

01 / Give your launch a place of its own.
A focused website that introduces your world and guides visitors towards a wishlist, sign-up or purchase.
We agree the pages, content, interactions and integrations before building.

02 / Invite people inside your world.
A browser-based environment visitors can move through, with places to discover and things to do.
We scope the locations, interactions and asset preparation around your brief.
GAME WEBSITE DESIGN
A launch site can lead straight to your trailer and store page. An explorable world gives visitors space to discover characters, scenes and stories. The right choice starts with what you want someone to do.
Inside the After Hours website ↗For an announcement, demo or release, a focused site can introduce the game, show the work and guide visitors to a wishlist, sign-up or purchase. Scroll animation and small interactions can support that story without asking visitors to learn movement controls.
Choose 3D when discovering a place is part of the idea: meeting characters, visiting exhibits or moving between scenes. It needs a broader scope for models, textures, navigation and device testing. Important project information and contact options should also be available through the regular website.
Share artwork, brand references, copy and any models or environments you already have permission to use. For 3D, we review materials, texture sizes and animation readiness before planning the browser version. An early concept is enough to begin a conversation; this is preparation guidance, not a list of required uploads.
We agree target devices and browsers early. The design can pair an optional 3D experience with a regular website, touch controls and a lighter presentation where needed. Asset size, texture memory and animation cost all affect the experience, so mobile testing is part of the build rather than a final visual check.
The number of pages or locations, interactions, asset preparation, integrations and content updates shape the scope. We agree the launch setup, hosting arrangements, editable content, handover and any ongoing maintenance in the quote. Share your intended launch and the action you want visitors to take; we can recommend a starting point.
Tell us what visitors should discover or do. We’ll recommend the right experience and quote the agreed scope.